Bill Moggridge. The MIT design of interactions as being about shaping our everyday lives through of interaction design when we compare it to other design. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. In Designing Interactions, Bill Moggridge, designer of the first laptop computer ( the GRiD Compass, ) and an IDEO founder, tells us stories from an industry .
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Apr 25, Alvin rated it really liked it. Open Preview See a Problem? In addition, Moggridge focuses on success stories but covers neither the challenges of applying seemingly good design processes, nor where products designed by the best interaction designers using world-class methodologies failed miserably.
New versions take different approaches. It sort interactoons peters out toward the end.
A good book to understand the history of interfaces. You want something familiar and somewhat new. People don’t mind doing more things; they like it as long as you do them well.
In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Moggridge provides examples of the development of Quicktime and Quicktime VR, which give insight into how the real world can be captured in an interface.
Jan 26, Joe Wright is currently reading it. Books by Bill Moggridge. The accompanying DVD does not fill this gap, as it is merely a collection of snippets from the interviews used in the book.
There are no discussion topics on this book yet. In the digital world, you might have something called sky paint that automatically results in random cloud formations as you conceptually paint.
Finally, others represent research and ideas that are more academic or “cutting edge,” depending on your point of view. Having people tell the stories in their own words, from their perspective, creates an interesting presentation of the information; Moggridge fill in the gaps with his own insights at the start of chapters and between individuals, but the heart of this book comes from those individuals.
Designing Interactions [With CDROM]
A condensed version, with less interpersonal commentary and stronger focus on the Interaction Design would produce a better product. Well designed book, but maybe a little over-ambitious. Trivia About Designing Interac Feb 13, Amber Case rated it it was amazing Shelves: While quite good as an historical text, Designing Interactions isn’t quite what the title advertises.
I hoped for how-to guidelines and novel interaction techniques. Kind of boring, and not really useful to anyone looking for practical knowledge. This was the point, though later others realized that buil Summary: He designed the first laptop computer, the Grid Compass.
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I already started recommending it before I finished reading it. No trivia or quizzes yet. Designing Interactions has 10 chapters following the development of the computer and how it was affected by interactive design — and how it helped d Bill Moggridgedesigner of the first laptop and best known as one of the founders of IDEO, wrote Designing Interactions to capture what he has seen and learned to highlight the importance of interactive design, including usability, testing and how the most accepted best practices can often vesigning vs.
Feb 11, Paul Romine rated it did not like it Shelves: Another framework for innovation multiple solutions: In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our designkng with technology. Someone should make a book called “Poorly Designed Interactions” gill explain what not to do, because all this book is telling me to do is: This section includes an interview with Brenda Laurel, the noted HCI lecturer and practitioner, about Purple Moon, an interactive experience for girls.
I might call this empathy 3 Modes – Modes and tasks – what is their state of mind while they are trying to accomplish it? The book is essentially a series of “case studies” on design, but what makes it truly spectacular is that they’re actually an odd mix. bil
designijg This book was not what I expected. Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. This book talks about designing interactions but only touches on the surface, no real depth to the topic of knowledge but a good starting point or overview of Interactions.
Jan 11, May Ling rated it it was amazing Shelves: Moggridge knows his stuff, having been there from nearly the beginning. Designing Interactions has 10 chapters following the interacitons of the computer and how it was affected by interactive design — and how it helped develop that discipline at the same time.
These concepts were, of course, the reason we bought this book — history is nice but we wanted something concrete to work with, and there is a lot here to learn from. You end up with a mucked soup. If you like books and love to build cool products, we may be looking for you. Moggridge interviewed more than 40 leading interaction designers on their involvement in groundbreaking design like the Apple Macintosh, the Palm handheld, and Google.
Return to Book Page. A great case study too on good design covering various “interaction design” domains So, he knows how we got where we are via interaction design.
If you are trying to start interwctions on thinking about design, particularly digital design, this is a great history that will put you square into the train of thought of it all. Moggridge follows the path of these luminaries from the brain-drain at Xerox PARC to the places where they worked afterward. This was the point, though later others realized that building to augment those that are less genius than Mr.
Perhaps things will turn around later in the book and some useful information will be conveyed. The things we did, we did well.