Flip-Mat: The Emerald Spire Superdungeon – Level 1. Page 2. © PAIZO INC. Flip-Mat: The Emerald Spire Superdungeon – Level 2. Page 3. The latest release in the Pathfinder Modules product line is something a little extra special: the Emerald Spire Superdungeon. This page. I’m considering running it for my new group. It seems to fit the party and their motivations well. Haven’t read it cover to cover yet, but.

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The Bad The largest problems with Emerald Spire are structural. Use of this site constitutes acceptance of our User Agreement and Privacy Policy. The Emerald Spire Superdungeon.

Our options were “hellknights are dicks because the module says so, but you should never fight back or get upset about it,” and “go fight sentient monsters, but they only want to kill the PCs and will never consider the hellknights that sponsored this murder fest. Seers of the Drowned City Nick Wasco. The Moonscar Richard Pett.

Each dungeon level has consistent formatting with a full map followed by a page with flavour text and an introduction of the level. Was definitely a highlight of supwrdungeon dungeon.

Pathfinder Module: The Emerald Spire Superdungeon

Our GM went down this road, and because of it, we found the rulership to be the biggest villain. We had a lot of fun interacting with people outside of the spire; the hellknights, the seven foxes, and a bandit group really kept our interest, making our gm have to improv quite a bit.

Wesley SchneiderMichael A. Within this deadly super-adventure, you’ll find: We can notify you when this item is back in stock. Starting at 1st level, novice adventures will rise from facing goblins and deadly traps to high-level battles with the clockwork soldiers of a lost empire and even a forgotten master of creation. A hardcover, level, Pathfinder mega-dungeon designed for characters level The entire dungeon is pre-mapped!


The Emerald Spire will certainly keep people occupied for a year of twice-monthly delving. If you make the leadership in town into an antagonistic force, expect the players to react accordingly.

The size of the maps is also problematic, as the entire dungeon has to fit on a single poster. However, there are only a couple small cities nearby the dungeon, making selling the substantial treasure accrued at higher levels much trickier.


This adds a slight feeling of old school exploration to the dungeon, where players just pick a wing or area to explore: So at spore 11 or so, we were like, “We can kill all the hellknights now, so we do.

I would say be prepared to change the floor up when the leave. The Emerald Spire Superdungeon features seven new monsters, a detailed description of the nearby settlement of Fort Inevitable, and the history of the Spire and the surrounding territory, which features prominently in the new Pathfinder Online massively multiplayer online game.

But for now, keeping this in my back pocket. Suuperdungeon book is very light-hearted.

The Emerald Spire Superdungeon – PathfinderWiki

I joined about halfway through, had a great time. Similarly, not all layers are just kick-down-the-door combats. Has anyone played the Emerald Spire superdungeon?

And while there is some roleplaying and lots of combat there are precious few puzzles or areas that require creative thought or ingenuity. GMs will need to develop some strategies for supdrdungeon and revealing details. Your email address will not be published. Reset Fields Log in.

With 16 levels designed by a who’s-who of gaming legends, including best-selling author Ed Greenwood, gaming icon Frank Mentzer, and Paizo’s most prominent veterans, The Emerald Spire takes players sueprdungeon a deadly delve into the depths of this mysterious dungeon, its ancient levels each impaled by a mysterious green crystal.

Just be aware that all this is is a dungeon crawl. The Floor with all the Morlocks, lead by that spiked devil. Lethal dungeon levels crated by the creators of the Pathfinder Roleplaying Game and a host of fantasy gaming’s greatest authors and designers. One suggestion I have is to look into the town of thornkeep.


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If I were to guess going off my experiences running through as well as GMing, and hearing from a few other groupsit might be level 5. Supedrungeon this deadly super-adventure, you’ll find:. For a group of players meeting for long sessions of delving, each layer could be a single session. The book describes the small city of Fort Inevitable, created as one of the starting areas for the MMO. However, these are based on repainted minis provided to Kickstarter backers, exclusive figures for the Kickstarter.

Right exactly, and I understand that. We explained to any that seemed sentient that the hellknights were contracting us to “clear them out,” and that we would happily avert genocide if they would spirs back us up. This is actually pretty useful and evocative, showing just how deep things get while also countering the mental image of the dungeon being shaped like an inverted sixteen-story office building.

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This is excellent and I wish most dungeons crawls would make use of that style: Also missing is the tedium of fighting room by room towards a distant superdungdon, or any kind of “fun later” – the fun in this dungeon is right here, right now. The superdugeon might feel like a long series of Pathfinder Society dungeons. At several opportunities PCs are given the chance to skip a level, ignoring a door or using a token to travel to a deeper layer.